![world machine import heightmap world machine import heightmap](https://i.ytimg.com/vi/M8MYrJ0-N5o/maxresdefault.jpg)
In order to save these information, we need to add some Height Output Components. raw16, and the slopemap needs to be saved as a. Now that we managed to create the desired landscape, we need to save the heightmap and the slopemap values, so that we can import these into UE4.
![world machine import heightmap world machine import heightmap](https://pic2.zhimg.com/v2-e57a5484ffdb115d2ca1eb19d1ade975_r.jpg)
When you’ve found something that looks interesting, and suits your needs, we can go to the next phase of the WM Heightmap generation. Basically you take last thing that effected the Heightmap, and plug it into the next component, just like the image above. Notice how the Height Field (Primary Output) of the Voronoi is connected to the Height Field (Primary input) of the Erosion. ( I tend to use the preset called “ Classic WM + Power“, as it looks neat) Play around with the settings, until you find a nice amount of erosion. This component, if you look at the Heightmap, is the component that adds the “sediment” running down the mountains. Play around with the settings of the Voronoi until you see something that looks nice.įrom here, you can add the Erosion component. ( If you can’t find the Device View you can press F5). You can add this component by going to the Generator tab within WM. Voronoi is the component that creates random but very neat mountains. In the image above you can see the two components Voronoi and Erosion. Let’s take a look at how I managed to create these two maps with World Machine. ( We will use the slopemap for texturing later on). The heightmap defines the height of the landscape and the slopemap defines the sharp slopes. Refer to the pictures below: Heightmap SlopemapĪs you can see, I have a Slopemap and a Heightmap. Let’s take a look at the components I use. Generating the heightmapįirst, we’ll take a look at how I managed to create the height map and the slope map that you see beneath. These maps were created by combining various components in WM, and exporting the output that we receive. If you wish to know further about WM, tell me in the comments.
![world machine import heightmap world machine import heightmap](https://cgpress.org/wp-content/uploads/2017/09/world-creator2.jpg)
Note: I won’t go into details about the interface as this is out of the scope of this post.
#World machine import heightmap install#
Follow the instructions and install WM (World Machine). World machine can be downloaded using this link (You should be able to download a trial from their website). The tools provided by World Machine are easy to use, simple, and extremely strong. World Machine has many functions that make it easy for us to create extremely realistic terrains, without actually knowing much about the geographic specs of terrain.
#World machine import heightmap software#
World Machine is a software that allows you to create height maps which you can import into UE4 and use as the landscape for your game. With the use of World Machine, it’s extremely easy for us to create a big, realistic landscape inside UE4 (Unreal Engine 4).